In the battle scenes, movements such as wrestling and Taekwondo were seen. He deeply cares about the level of hitting and motions. The same applies to the in-game action scenes. He is very detail-oriented and likes to incorporate sounds that evoke emotions. Hyoseok Chae: Daeil is also involved in sounds. SeongWoo Lee: In the case of this gameplay trailer, Daeil participated in the editing process himself so that he could include the scenes he wanted to reveal. He has also been involved in the planning and development of the game. He has focused a lot on technical areas such as the game engine and 3D visuals. HwanKyoung Jung: Daeil has been in charge of directing the game from its initial planning until now. Also, it would be great if Crimson Desert became a game that is recognized globally and attracts many players across the globe.įounder Daeil Kim is participating as Executive Producer. HwanKyoung Jung: I hope that the favorable comments about the continuation of the “Desert” title continue. Our goal is to fill the world of Crimson Desert with various content such as adventure, exploration, combat, and narrative.Ĭrimson Desert is a new IP after Black Desert. HwanKyoung Jung: We didn’t want to miss anything. Where did you focus most when developing Crimson Desert? You will be able to enjoy the engaging narrative in an open-world and optionally participate in content with other players where you can engage as a community. We wanted to give players the option to play with people they want in a multiplayer environment, while delivering narratives and scenarios as well as expressing desired actions. When we were considering the things we wanted to show through Crimson Desert, we wanted to show that the game offered something beyond the expected norms of an MMORPG. HwanKyoung Jung: We thought a lot about the genre. Is there a reason for changing the genre to open world action-adventure? Last year, you introduced Crimson Desert as an MMORPG.
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